Sunday, March 11, 2012

More changes, RLV partly broken, forced attachments by LL

Two days ago i saw a post in the LL blog, which i thought "interesting", but then forgot about it again. Today i read groupnotes about "RLV is going to break in a major part if...". It is about the change of how items that are received, and how RLV can handle them - or not.
Both seem to be related to me, as they can provide similar functionality. So, let us look first into the "broken RLV function". As described in the JIRA entry, the change means, that if a viewer receives an object, this object goes to a new folder "received items". Always. Which catches all existing RLV supporting viewers off guard. And scripts, that make use of these viewers, will then eventually behave as if the item has not been received.
This means, if that change stays in place, that all RLV viewers need to be updated. Which requires the RLV developer teams, who work for no payment, but on their spare time, might throw in an extra shift, just for that. I can see, that they are not smiling.
However, there is also something new in the planning ,which one can see already now in the so called Linden Realms (which you can only enter with a premium account or as sim owner, as far as i know). If you have tried these out, you will have noticed "strange" things happening to your viewer:

  • Teleports work 'just so' without having to click on something or to sit on something
  • HUD attachments appear on your screen, without any question "do you want blablabla?"
  • Nothing of that attachment is in your inventory.
You will find a video made by LL about this here. If you don't want to watch this video, here the key highlights at a glance:

  1. Experience Permissions
    Unlike the nowadays usual permission system, that asks for each script its own permission setting, it sounds like there will be an option to set a list of permissions, that will span for a region and time, that the scripter intends. This permission can entail for example Teleport Agent, Attach, Control Camera, Take Controls, Trigger Animation, Track Camera. 
  2. Teleport Agent
    This is meant to be a better option than the nowadays normally used teleport pads, which are in fact just moving prims. Today, if one wants to "teleport" from A to B within a sim, one gets a prim, that holds a script. Sitting on the prim, causes it to move, from A, to B. that is the "Teleport" and works only within the sim. Intraregion ports are not possible and require always stuff like "now the map will open and you need to click...". The teleport agent is a change to that.
  3. Temporary Attachment
    this allows the scripter, to have items worn by the avatar that visits the region, but that item will not "pollute" the inventory.
These are previews, i have no clue when they are in place, but if you want to see them in action, see to find a Linden Realm today.

Saturday, March 10, 2012

LEA March 2012

"The Linden Endowment of the Arts is an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community." (Quote from here:

Those of you who are interested in art and beauty do not want to miss out on the themes and exhibitions taking place in the LEA-program. Its latest addition is here: LEA6. Some sample pictures are attached, click them for enlarged view:

Now, curious? Teleport!

Sunday, March 4, 2012

Full names are not coming back

The baked plan that was mentioned in the mysecondlife - page of Rodvik Linden turns out to be some slight change in the appearance of the name:

As I promised if we couldn’t figure out a way that was a win/win for folks who want complete freedom vs. a list of last names, we wouldn’t do it. We couldn’t, so we wont.

However what we will be doing is adding in at least one and maybe more special characters like a dash when you signup so you can make a more normal looking name. So you can have “horatio-nelson” for example, which is impossible now. Work will begin on this as it slots into the task list.

Secondly we will be taking steps to remove more places where the dreaded "resident" last name appears inworld. If you have any places where you see it often that we might have missed it would be good to hear."
 The whole discussion came up because of a JIRA-entry, and the decision, to not bring them back, caused, "of course" some frustration. Which i do not understand really. Because, what do i miss?

We have usernames. No one cares anymore whether you are JaneDoe12312 or JohnDoe1231 because, you can change your name any time you so wish to for example "Jane Doe" or "Mr. John Doe" or to "Mickey the Mouse" or to whatever you want.

I did not even know that this Jira entry existed. What do i miss? 

Thursday, March 1, 2012

Are full names coming back?

As one can read in this link:
 maybe lastnames will come back soon? The above link has an update in the middle of it which reads:


heh, nope been very engaged on the issue. I will respond tomorrow in full. I have learnt a LOT about the naming issue why things were changed. It is a very polarizing issue and finding a win / win for those who love naming freedom to those who love the bonding nature of pre picked names has proven impossible to do well. However I do have one feature we can commit to and a discussion going forward about another way to skin the cat. Will update tomorrow in more depth."

An uphill battle?

I am running my RP area since some weeks now with buildings where the dimensions are slightly larger than they would be in RL. The beds are "kingsize" beds, the rooms have a height of 3 meters, which is roughly 0.50 meters more than they would be in RL. I have been talking to some people. Guests. Certainly not enough to make a real statistic out of it that would stand its ground in a mathematical discussion. However, some observations are very interesting.

  • 100% of all females who contacted me about the height thing welcomed that the issue gets addressed
  • one third of those males who contacted me about height, took offense. Yes. They took offense. That they were called overly tall. By an automatic script that gives a message to them in IM (not even a public message) that they are taller than RL would suggest.
  • one third of those males who contacted me about height, tried to belittle the issue with "reasons" like:
    • it is an uphill battle
    • everyone is taller
    • it is a man thing, we want to be the tallest

      "Uphill battle", and "everyone does it" are the typical defense mechanisms if there are no valid reasons left. And that men define their ego about size.. i thought that is a bad joke? Really? Not kidding now.

  • one third of those males who contacted me about height, showed genuine interest and also adjusted their height
I don't think it is a bad result. 1/3 of all males and 100% of all females who wanted to talk to me about that, agreed.

To get the message across faster, i encourage everyone to these steps:

  1. Join the group "height" inworld. Now.
  2. Grab there the free tape measurement item. It shows the real height of avatars.
  3. Distribute it. Talk to people. 


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