Showing posts with label height. Show all posts
Showing posts with label height. Show all posts

Sunday, April 7, 2013

How to not run a mall

Heads up:
if i, as client, as potential buyer, TP into your mall and am received by an automatic greeter that tells me my height, then i think, nice gadget. But:

  • If the height is still calculated wrongly despite all the infos one can get and should have as creator of stuff in SL - it is unprofessional and looks amateur
  • If you then even have the nerve to tell via your script how high my script load is - and demonstrate by that, that you are jsut another sheep following the trend that "scripts are evil, notecards are good" - it makes you even look more amateur.
Welcome your potential buyer. Don't pester them with unnecessary and wrong information.

I, for my part, TPed out again, to the other store.

Thursday, March 1, 2012

An uphill battle?

I am running my RP area since some weeks now with buildings where the dimensions are slightly larger than they would be in RL. The beds are "kingsize" beds, the rooms have a height of 3 meters, which is roughly 0.50 meters more than they would be in RL. I have been talking to some people. Guests. Certainly not enough to make a real statistic out of it that would stand its ground in a mathematical discussion. However, some observations are very interesting.

  • 100% of all females who contacted me about the height thing welcomed that the issue gets addressed
  • one third of those males who contacted me about height, took offense. Yes. They took offense. That they were called overly tall. By an automatic script that gives a message to them in IM (not even a public message) that they are taller than RL would suggest.
  • one third of those males who contacted me about height, tried to belittle the issue with "reasons" like:
    • it is an uphill battle
    • everyone is taller
    • it is a man thing, we want to be the tallest

      "Uphill battle", and "everyone does it" are the typical defense mechanisms if there are no valid reasons left. And that men define their ego about size.. i thought that is a bad joke? Really? Not kidding now.

  • one third of those males who contacted me about height, showed genuine interest and also adjusted their height
I don't think it is a bad result. 1/3 of all males and 100% of all females who wanted to talk to me about that, agreed.

To get the message across faster, i encourage everyone to these steps:

  1. Join the group "height" inworld. Now.
  2. Grab there the free tape measurement item. It shows the real height of avatars.
  3. Distribute it. Talk to people. 


Wednesday, January 11, 2012

New area: Height

As the topic drew some attention, i have setup an area about height and sizes. Spread the word, send people to that area and also see, that the height meter gets copied and multiplied often (a free copy is there for everyone)

The area also explains how to adjust the camera angle for a better view in realistic scaled builds.

http://maps.secondlife.com/secondlife/Mama%20Allpa/37/133/26

Friday, January 6, 2012

Sizes, design and money

So, i played recently with height measurement scripts and also read through blogs. One aspect, i found really interesting, as thought:
the taller you are, the more expensive is your SL. Not much, but a bit. And that adds up, for each resident, so in the sum, the resources that a simulator (island, region) can hold, are wasted by handling them too generous.
To be clear here: i am *not* talking about that everyone now should walk around as a minion. I simply want to point out, that having a realistic size in SL, saves you money. So, here now some data from RL:
going from Wikipedia, the average height of a male in the USA is 1.776 m (5 ft 10 in). And for a female it is 1.632 m (5 ft 12 in). I did not take in now the sizes on other continents, because, yes, i know, in many asian countries, people are even smaller some, as well as in other regions of the world.
But i think, if we pick the average US-american person, and compare this, then this is a starting point. Once we achieved to agree on these as "normal" sizes for SL, the smaller and larger sizes that can occur in other countries, will easier also fit into the big picture.
Now, how does this connect with costs, L$?
A simple example shall show the problem.
In preparation to this, i will show you my body size, including hair and primfeet:
1 meter and 83 centimeters, click to enlarge

This is the height of the prim nearby me, which i rezzed in height, until it covered my hair and toes. now, the SL size we are measuring via viewer and scripts, does not take in attachments, so, let us see, what the viewer tells about my body size:
1 meter and 81 centimeters, click to enlarge
That means, my hair adds about 2 cm. And my primfeet i adjusted close enough that they do not add to height, as they are not shoes, which would.

Still this is tall. Remember? Average size of the female in RL in the USA? 1 meter 63. Why am i that tall in SL? Mainly for one reason: i used a wrong script to measure my size, that made me assume wrong proportions. And downsizing just so, is not simply done with the slider "height", To do that properly, one needs to consider leg length, and much more.

However, this is not the topic of today's post. Let us assume, for now, i am just tall. And now, with being overly tall than usually expected, it should show, when entering for example a house, right?

Ok, lets look. I bought a house, and rezzed it, as is, a prefab. Here is the picture.
3 stories, the rezz box is in front, the height comparison prim stil rezzed. Click to enlarge
One can see the upcoming problem already. For the next picture, keep in mind, i am supposed to be tall, with more than 180 cm:
The doorknob is as big as my head and at the height of my head.
This just looks wrong. So, i am going to resize the house:

Doorknob now at my hands level, more realistic. Click to enlarge
And now let us see how the overall house looks in compare to the "out of the box original size":
left version: original - right version: downsized - Click to enlarge
As one can easily see, the downsized building needs less sqm. And it wil need less decoration inside to make it look beautiful. Less sqm, less prim= less cost.

Now, if you think the right house looks ridiculously small, lets measure its dimensions:

ground floor=3 meters height - Click to enlarge
This is one floor... now, the whole height:
7.9 meters - click to enlarge
This matches almost with RL sizes where the height of a storey is about 2.5 meters to 3 meters.

Yes, one can add some maybe due to the camera settings in SL which makes navigating easier when the rooms are larger.. however, you see: you can keep your buildings smaller and save cash this way. Just, start with your own apeparance and make the height realistically, then the first step is done...

I made a group in SL, where we can eventually discuss further ideas about this issue, because, unrealistic sizes drag along a lot of other issues with it, here just some to be named:
  • attachments that are too bigand can not be made fit correctly, or only with a lot of effort
  • vehicles that look like they are made for Hulk, not for the average driver
  • beds, that are so tall that they deserve the name "playground", as, when one sleeps in them, one forgets the exit till next morning
  • health care tools and scripts: a scale showing the ideal weight if you are 2.30 meters tall? And more scripts to there too, like, what if one wants to simulate drug impact? Pregnancy? Treatments? Cures? 
This list can be expanded a lot. And a possible aim for this is, to keep a vivid discussion about this up, to also contact content creators, and trying to make them adjust to more realistically scaled builds, etc.

The group name in SL is: Height
Yes, just so. The name was still available. Look it up and join, if you want to contribute to a realistic environment.

Thursday, January 5, 2012

Giants

Penny commented on the height script and pointed out to me that there is a bug, in the height detection of SL itself. I was not aware about that, and have here now the adjusted version of the script....
However...

the result is.. stunning:
"you are 6 ft. 1in.  tall, that equals 1.868088 m "

for comparing: my old script said, 5.7 ft.....

However, the Firestorm height meter shows the same like this script, plus:
if i rezz a prim and make it that high, then it is as tall as my avatar, almost exactly.

Going from here, then, we all have been giants and still are.... a detailed article about the avatar proportions can be found here:
http://pennycow.blogspot.com/2011/08/matter-of-proportion.html

Here is now the corrected script version:
//************************************************************************

      string name;
string saeheight = "";
vector size;
float heightfeet;
key id;
string round_float(float value) {
string result = (string)value;
return llGetSubString(result, 0, llSubStringIndex(result, ".") + 2);
}

default
{
    state_entry()
    {
        //llSetStatus(STATUS_PHANTOM, TRUE);
        llSetText( "", < 1,1,1>, 1 );
    }

    collision_start (integer total_number)
    {
    id=(llDetectedKey(0));
      string name;
string saeheight = "";
vector size;
float heightfeet;

name = (llKey2Name(id));
size = llGetAgentSize(id);
float m = size.z;
m *= 1.1057; // Multiplier
float f = m * 3.28083;
integer ft = (integer)f;
float f2 = f - (float)ft;
integer in = (integer)(12.0 * f2);
heightfeet = size.z * 3.28083;
saeheight = (string)((integer) llFloor(heightfeet)) + " ft. ";
heightfeet -= llFloor(heightfeet);
saeheight += (string)((integer)(llRound(heightfeet * 12))) + " in.";
//llSay(0, llKey2Name(id) + " is " + (string)m + " m (" + (string)ft + " ft. " + (string)in + "in.) tall. (counting shoes) - Accurate SL Height");
vector junk = llGetScale();
        llInstantMessage(id, "you are " + (string)ft + " ft. " + (string)in + "in. "+ " tall, that equals " + (string)m + " m ");
        if (size.z*100<150)
{
        llInstantMessage(id, "Your size is small. This is just a hint. Nothing else.");
}
       else  if (size.z*100>200)
{
        llInstantMessage(id, "Your size is very tall. This is just a hint. Nothing else.");
}
     
     

    }
}
//********************************************************

Saturday, December 10, 2011

height script

Tired of discussing what is the correct height? Realistically?
Copy and paste this script into a prim and let others just walk against that prim, maybe as non intrusive doormat or similar...

(Update January 6, 2012:) the script below has a bug. Read the comments, or see the corrected version here: http://yournymph.blogspot.com/2012/01/giants.html )

default
{
    state_entry()
    {
     
        llSetText( "", < 1,1,1>, 1 );
    }


    collision_start (integer total_number)
    {
        key avatar;
        string name;
        vector size;
        vector pos;
        string saeheight = "";
        float heightfeet;


        avatar = llDetectedKey(0);
        size   = llGetAgentSize( avatar );
        name   = llDetectedName(0);
        pos    = llDetectedPos(0);
       
       heightfeet = size.z * 3.28083;
saeheight = (string)((integer) llFloor(heightfeet)) + " feet ";
heightfeet -= llFloor(heightfeet);
saeheight += (string)((integer)(llRound(heightfeet * 12))) + " inches";
        llInstantMessage(avatar, "you are " +saeheight + " tall, that equals " + (string)((integer)(size.z*100)) + " cm");
        if (size.z*100<150)
{
        llInstantMessage(avatar, "Your size is small. This is just a hint. Nothing else.");
}
       else  if (size.z*100>200)
{
        llInstantMessage(avatar, "Your size is very tall. This is just a hint. Nothing else.");
}
       
        size.x = 0.5;
        size.y = 0.5;
     


    }
}

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